Guide
Close Range Settings in CLT Panel for Rush Players
Shotguns and rushes live or die on turn speed. A close range tune that keeps drags fast without turning your aim into a ceiling fan.

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Shotguns and rushes live or die on turn speed. A close range tune that keeps drags fast without turning your aim into a ceiling fan. It all starts from the panel itself, so if you are setting up fresh, begin at clt panel ff and keep this note open beside the game.
Turn speed first
Rush play is won on the 180 turn and the snap to the first head. General sensitivity carries both, so it gets tuned at arm's length targets with full drags, not careful ones.
The companion note on awm and sniper sensitivity in clt panel covers the neighbouring half of this job, and the two together make a complete setup session.
Red dot discipline
Your red dot value is the brake that stops the snap on the target instead of past it. Tune it at five to ten metres until the stop feels like a wall, not a slide.
When you are ready to go deeper, clt panel dpi guide: finding your number picks up exactly where this page leaves off.
Grip honesty
A rush setup assumes a firm two handed grip and short, committed drags. If you play one handed on the bus, borrow the beginner setup instead; this one will feel wild.
Settings are personal and phones differ, so treat every number here as a well tested starting line. Change one thing, play two matches, and let your own thumb cast the deciding vote.
Quick Answers
Is max general sensitivity the answer?
Rarely. The fastest setting you can still stop on a head beats the fastest setting, full stop.
What about hip fire?
Hip fire lives on general sensitivity and your HUD. This tune covers it when your buttons sit where your thumbs land.
Should SMG and shotgun share a setup?
Yes, at close range they ask for the same turn and stop. One close range profile serves both.